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Hidden amp dangerous 2
Hidden amp dangerous 2













hidden amp dangerous 2
  1. #HIDDEN AMP DANGEROUS 2 TRIAL#
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This grounded realism has led to more satisfying weapons. When you're pinned down by infantry and armor at a bank with the Americans, it's the reinforcements who bail you out - not the heroics of a single SAS operative. The action is a lot more realistic than something like Medal of Honor. The only trucks and APCs that show up are shuttling reinforcements or are part of patrols, and the British will rarely send the SAS against a whole armored battalion - they're much smarter than that and it'd be foolish for any soldier to think they can take out more than a few tanks per mission. Most stationary vehicles will be out of gas in order to discourage the use of them.

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You'll drive a series of jeeps and halftracks. Illusion is smart not to play this feature up anymore.

hidden amp dangerous 2

By now, every WWII game maker and their dog have included the ability to drive and operate vehicles. Vehicles still play some role in the game but not as big a role as before.

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The whole game is linear, so if your attempts are frustrated, it's back to the old trial and error (save and reload) ritual. Escaping in a plane while being shot at by fighters wasn't a favorite either.

hidden amp dangerous 2

Driving through a desert minefield while being shot at was not my favorite outing. The puzzle missions are sometimes off the wall maddening. Sometimes they're varied for the wrong reasons. The mix of missions in Hidden and Dangerous 2 is quite varied. The most dramatic moments come during a nighttime naval raid for the Enigma machine and a mission where you have to storm a Japanese hill in Burma, supported by a Sherman tank and scores of British soldiers. They'll lay down cover fire to help you extract from the mission area. Some of the missions involve significant Allied presence. It was a great concept but used too often because the engine couldn't handle anything more sophisticated. Recall the classic 'defend' missions from the original Hidden and Dangerous. You'll interact with characters that are crucial to the operation (mainly spies and resistance fighters), although there is no overarching storyline - just a bunch of SAS operational theaters strung together. This opens up the plot and objectives a little more. Since the graphics engine is more sophisticated this time, there is more narration in the game itself. Some of the speech in game isn't even subtitled, which adds to the immersion even more. This is probably why those uniforms will come in handy as each Axis nation you come up against has a distinct look and feel, including authentic speech during the cutscenes (less so for the Japanese though). This means you'll be working amongst the snow in Norway, aiding Allies in Normandy, reclaiming colonial territory in Burma and participating in the fight against the Axis in North Africa. Illusion has chosen to follow the SAS again and this means there is a good mix of missions involved as the British had the privilege of defending their nearly one quarter of the world large empire. You're still tasked to lead a squad of four soldiers on covert and guerilla operations behind enemy lines.

hidden amp dangerous 2

Hidden and Dangerous 2 doesn't tamper with the original's formula. It pioneered many facets of the WWII action game, including driveable vehicles, authentic weapons and sound. Hidden and Dangerous 2 is an action WWII game - a sequel that took four years to materialize.















Hidden amp dangerous 2